Literature Database Entry
buse2019towards
Dominik S. Buse and Falko Dressler, "Towards Real-Time Interactive V2X Simulation," Proceedings of 11th IEEE Vehicular Networking Conference (VNC 2019), Los Angeles, CA, December 2019, pp. 114–121.
Abstract
Vehicle-to-Everything (V2X) communication technology is supposed to turn separate vehicles into a connected system of road users in the foreseeable future. To develop and test such systems in a holistic fashion today, the options are to use either large-scale network simulation or small-scale experimentation. Combinations following the Hardware-in-the-Loop (HiL) concept are not readily available. Our ego vehicle approach tackles this problem by coupling existing tools of different scales and levels of detail. However, the coupling of real-time systems with non-real-time event-based simulation brings many new challenges. We proposed to simulate only a selection of road traffic and communication around a selected ego vehicle, thus, reducing the computation effort to a achievable amount. We showcase our approach for an urban scenario with beaconing using the Veins simulator controlled via the Ego Vehicle Interface (EVI). Result show that only a small number of vehicles are needed to perform a complete simulation for the perspective of the ego vehicle in a typical urban scenario, which can easily be achieved by Veins on a typical PC platform. We see our real- time interactive V2X simulation platform as a step towards more integrated system design and test for future connected cars.
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BibTeX reference
@inproceedings{buse2019towards,
author = {Buse, Dominik S. and Dressler, Falko},
doi = {10.1109/VNC48660.2019.9062812},
title = {{Towards Real-Time Interactive V2X Simulation}},
pages = {114--121},
publisher = {IEEE},
issn = {2157-9865},
isbn = {978-1-7281-4571-6},
address = {Los Angeles, CA},
booktitle = {11th IEEE Vehicular Networking Conference (VNC 2019)},
month = {12},
year = {2019},
}
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